Copyright | (c) 2013 diagrams-lib team (see LICENSE) |
---|---|
License | BSD-style (see LICENSE) |
Maintainer | diagrams-discuss@googlegroups.com |
Safe Haskell | None |
Language | Haskell2010 |
Transformations specific to three dimensions, with a few generic transformations (uniform scaling, translation) also re-exported for convenience.
- type T3 = Transformation V3
- aboutX :: Floating n => Angle n -> Transformation V3 n
- aboutY :: Floating n => Angle n -> Transformation V3 n
- aboutZ :: Floating n => Angle n -> Transformation V3 n
- rotationAbout :: Floating n => Point V3 n -> Direction V3 n -> Angle n -> Transformation V3 n
- rotateAbout :: (InSpace V3 n t, Floating n, Transformable t) => Point V3 n -> Direction V3 n -> Angle n -> t -> t
- pointAt :: Floating n => Direction V3 n -> Direction V3 n -> Direction V3 n -> Transformation V3 n
- pointAt' :: Floating n => V3 n -> V3 n -> V3 n -> Transformation V3 n
- scalingX :: (Additive v, R1 v, Fractional n) => n -> Transformation v n
- scalingY :: (Additive v, R2 v, Fractional n) => n -> Transformation v n
- scalingZ :: (Additive v, R3 v, Fractional n) => n -> Transformation v n
- scaleX :: (InSpace v n t, R2 v, Fractional n, Transformable t) => n -> t -> t
- scaleY :: (InSpace v n t, R2 v, Fractional n, Transformable t) => n -> t -> t
- scaleZ :: (InSpace v n t, R3 v, Fractional n, Transformable t) => n -> t -> t
- scaling :: (Additive v, Fractional n) => n -> Transformation v n
- scale :: (InSpace v n a, Eq n, Fractional n, Transformable a) => n -> a -> a
- translationX :: (Additive v, R1 v, Num n) => n -> Transformation v n
- translateX :: (InSpace v n t, R1 v, Transformable t) => n -> t -> t
- translationY :: (Additive v, R2 v, Num n) => n -> Transformation v n
- translateY :: (InSpace v n t, R2 v, Transformable t) => n -> t -> t
- translationZ :: (Additive v, R3 v, Num n) => n -> Transformation v n
- translateZ :: (InSpace v n t, R3 v, Transformable t) => n -> t -> t
- translation :: v n -> Transformation v n
- translate :: (Num (N t), Transformable t) => Vn t -> t -> t
- reflectionX :: (Additive v, R1 v, Num n) => Transformation v n
- reflectX :: (InSpace v n t, R1 v, Transformable t) => t -> t
- reflectionY :: (Additive v, R2 v, Num n) => Transformation v n
- reflectY :: (InSpace v n t, R2 v, Transformable t) => t -> t
- reflectionZ :: (Additive v, R3 v, Num n) => Transformation v n
- reflectZ :: (InSpace v n t, R3 v, Transformable t) => t -> t
- reflectionAcross :: (Metric v, Fractional n) => Point v n -> v n -> Transformation v n
- reflectAcross :: (InSpace v n t, Metric v, Fractional n, Transformable t) => Point v n -> v n -> t -> t
Documentation
type T3 = Transformation V3 Source
Rotation
aboutX :: Floating n => Angle n -> Transformation V3 n Source
Like aboutZ
, but rotates about the X axis, bringing positive y-values
towards the positive z-axis.
aboutY :: Floating n => Angle n -> Transformation V3 n Source
Like aboutZ
, but rotates about the Y axis, bringing postive
x-values towards the negative z-axis.
aboutZ :: Floating n => Angle n -> Transformation V3 n Source
Create a transformation which rotates by the given angle about a line parallel the Z axis passing through the local origin. A positive angle brings positive x-values towards the positive-y axis.
The angle can be expressed using any type which is an
instance of Angle
. For example, aboutZ (1/4 @@
, turn
)aboutZ (tau/4 @@
, and rad
)aboutZ (90 @@
all represent the same transformation, namely, a
counterclockwise rotation by a right angle. For more general rotations,
see deg
)rotationAbout
.
Note that writing aboutZ (1/4)
, with no type annotation, will
yield an error since GHC cannot figure out which sort of angle
you want to use.
:: Floating n | |
=> Point V3 n | origin of rotation |
-> Direction V3 n | direction of rotation axis |
-> Angle n | angle of rotation |
-> Transformation V3 n |
rotationAbout p d a
is a rotation about a line parallel to d
passing through p
.
:: (InSpace V3 n t, Floating n, Transformable t) | |
=> Point V3 n | origin of rotation |
-> Direction V3 n | direction of rotation axis |
-> Angle n | angle of rotation |
-> t | |
-> t |
rotationAbout p d a
is a rotation about a line parallel to d
passing through p
.
pointAt :: Floating n => Direction V3 n -> Direction V3 n -> Direction V3 n -> Transformation V3 n Source
pointAt about initial final
produces a rotation which brings
the direction initial
to point in the direction final
by first
panning around about
, then tilting about the axis perpendicular
to about
and final
. In particular, if this can be accomplished
without tilting, it will be, otherwise if only tilting is
necessary, no panning will occur. The tilt will always be between
± 1/4 turn.
pointAt' :: Floating n => V3 n -> V3 n -> V3 n -> Transformation V3 n Source
pointAt' has the same behavior as pointAt
, but takes vectors
instead of directions.
Scaling
scalingX :: (Additive v, R1 v, Fractional n) => n -> Transformation v n Source
Construct a transformation which scales by the given factor in the x (horizontal) direction.
scalingY :: (Additive v, R2 v, Fractional n) => n -> Transformation v n Source
Construct a transformation which scales by the given factor in the y (vertical) direction.
scalingZ :: (Additive v, R3 v, Fractional n) => n -> Transformation v n Source
Construct a transformation which scales by the given factor in the z direction.
scaleX :: (InSpace v n t, R2 v, Fractional n, Transformable t) => n -> t -> t Source
Scale a diagram by the given factor in the x (horizontal)
direction. To scale uniformly, use scale
.
scaleY :: (InSpace v n t, R2 v, Fractional n, Transformable t) => n -> t -> t Source
Scale a diagram by the given factor in the y (vertical)
direction. To scale uniformly, use scale
.
scaleZ :: (InSpace v n t, R3 v, Fractional n, Transformable t) => n -> t -> t Source
Scale a diagram by the given factor in the z direction. To scale
uniformly, use scale
.
scaling :: (Additive v, Fractional n) => n -> Transformation v n
Create a uniform scaling transformation.
scale :: (InSpace v n a, Eq n, Fractional n, Transformable a) => n -> a -> a
Scale uniformly in every dimension by the given scalar.
Translation
translationX :: (Additive v, R1 v, Num n) => n -> Transformation v n Source
Construct a transformation which translates by the given distance in the x (horizontal) direction.
translateX :: (InSpace v n t, R1 v, Transformable t) => n -> t -> t Source
Translate a diagram by the given distance in the x (horizontal) direction.
translationY :: (Additive v, R2 v, Num n) => n -> Transformation v n Source
Construct a transformation which translates by the given distance in the y (vertical) direction.
translateY :: (InSpace v n t, R2 v, Transformable t) => n -> t -> t Source
Translate a diagram by the given distance in the y (vertical) direction.
translationZ :: (Additive v, R3 v, Num n) => n -> Transformation v n Source
Construct a transformation which translates by the given distance in the z direction.
translateZ :: (InSpace v n t, R3 v, Transformable t) => n -> t -> t Source
Translate a diagram by the given distance in the y direction.
translation :: v n -> Transformation v n
Create a translation.
translate :: (Num (N t), Transformable t) => Vn t -> t -> t
Translate by a vector.
Reflection
reflectionX :: (Additive v, R1 v, Num n) => Transformation v n Source
Construct a transformation which flips a diagram from left to right, i.e. sends the point (x,y) to (-x,y).
reflectX :: (InSpace v n t, R1 v, Transformable t) => t -> t Source
Flip a diagram from left to right, i.e. send the point (x,y) to (-x,y).
reflectionY :: (Additive v, R2 v, Num n) => Transformation v n Source
Construct a transformation which flips a diagram from top to bottom, i.e. sends the point (x,y) to (x,-y).
reflectY :: (InSpace v n t, R2 v, Transformable t) => t -> t Source
Flip a diagram from top to bottom, i.e. send the point (x,y) to (x,-y).
reflectionZ :: (Additive v, R3 v, Num n) => Transformation v n Source
Construct a transformation which flips a diagram across z=0, i.e. sends the point (x,y,z) to (x,y,-z).
reflectZ :: (InSpace v n t, R3 v, Transformable t) => t -> t Source
Flip a diagram across z=0, i.e. send the point (x,y,z) to (x,y,-z).
reflectionAcross :: (Metric v, Fractional n) => Point v n -> v n -> Transformation v n Source
reflectionAcross p v
is a reflection across the plane through
the point p
and normal to vector v
. This also works as a 2D
transform where v
is the normal to the line passing through point
p
.
reflectAcross :: (InSpace v n t, Metric v, Fractional n, Transformable t) => Point v n -> v n -> t -> t Source
reflectAcross p v
reflects a diagram across the plane though
the point p
and the vector v
. This also works as a 2D transform
where v
is the normal to the line passing through point p
.