HP 2015.2.0.0 and GHC 7.10

Carter Schonwald carter.schonwald at gmail.com
Fri Mar 27 18:50:53 GMT 2015


Relatedly, theres a major version bump release of primitive that's due to
be cut soon, and in a month or two vector 0.11 will be ready for release
one way or another.

At the very least, we should try to get that new version of primitive ready
for release and onto platform, since it immediately upgrades the power of
any package that uses prim monad!
On Mar 27, 2015 11:28 AM, "Edward Kmett" <ekmett at gmail.com> wrote:

> I'm personally a rather vocal proponent of the new OpenGL API changes.
>
> I'd also in general favor a policy of greater trust when it comes to
> library authors factoring out bits of their packages even once they become
> part of the platform. We all want our code to work together.
>
> The hand-wringing we've had over the splitting off of multipart from cgi
> and ObjectName or StateVar from OpenGL because designers of packages like
> sdl2 want to be able to support a common API without incurring a needless
> OpenGL dependency is largely indicative of why some folks get scared of
> their packages being included in the platform.
>
> And, e.g. aeson's scientific dependency is needed to ensure data going
> through the API doesn't lose precision, and due to stackage almost everyone
> has adapted to its presence for over a year. Removing it would do nobody
> any good. Let's bless it and move on.
>
> -Edward
>
> On Fri, Mar 27, 2015 at 10:41 AM, Mark Lentczner <mark.lentczner at gmail.com
> > wrote:
>
>> NO MOAR BIKESHEDS!
>>
>> I don't want to release in the platform an API that is out of date the
>> day we release it. So we either go with the new (and I'm trusting Sven to
>> vouch for 'it's the right API, we'll support this for the next year or so')
>> - or we drop OpenGL* from the platform release - or we do "with and
>> without" releases.
>>
>> Votes?
>>>>
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>
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