[haskell-platform] #201: Haskell Platform OpenGL bug => Haskell Platform OpenGL Shaders Not Usable

haskell-platform haskell-platform at projects.haskell.org
Thu Jun 21 10:41:15 BST 2012


#201: Haskell Platform OpenGL bug => Haskell Platform OpenGL Shaders Not Usable
------------------------+---------------------------------------------------
 Reporter:  mbrodersen  |       Owner:  dagit
     Type:  defect      |      Status:  new  
 Priority:  blocker     |   Milestone:       
Component:  OpenGL      |    Keywords:       
------------------------+---------------------------------------------------
 The version of OpenGL included in the Haskell Platform (OpenGL 2.2.3.1)
 has a known "vertexAttribPointer undefined" bug:

 http://www.haskell.org/pipermail/hopengl/2009-July/000873.html

 It is apparently easy to fix (remove the "undefined" line as per the
 previous post).

 This is a major "show stopper" bug because it makes it impossible to use
 OpenGL shaders with the Haskell Platform => can't demonstrate how useful
 and practical the Haskell Platform is for creating modern looking games.

 (OpenGL 2.3.0 has fixed the issue - post here:)

 http://www.digipedia.pl/usenet/thread/14388/1387/

-- 
Ticket URL: <http://trac.haskell.org/haskell-platform/ticket/201>
haskell-platform <http://trac.haskell.org/haskell-platform>
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