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| Synopsis |
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| Documentation |
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| face :: TextureObject -> IO () | Source |
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| translatef :: GLfloat -> GLfloat -> GLfloat -> IO () | Source |
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| rotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO () | Source |
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| faceTexture :: Integral b => [TextureObject] -> b -> TextureObject | Source |
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| paintFace :: Integral b => [TextureObject] -> Seq a -> (a -> b) -> Int -> Vector3 GLfloat -> GLfloat -> Vector3 GLfloat -> IO () | Source |
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| paintCorners :: [TextureObject] -> Seq Corner -> IO () | Source |
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| paintEdges :: [TextureObject] -> Seq Edge -> IO () | Source |
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| paintCenters :: [TextureObject] -> Seq Center -> IO () | Source |
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| PINTA TODO EL CUBO
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| PINTA SOLO LAS TRES CARAS QUE SE VEN
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| Produced by Haddock version 2.7.2 |