//======================================================================== // GLFW - An OpenGL framework // File: x11_glext.c // Platform: X11 (Unix) // API version: 2.6 // WWW: http://glfw.sourceforge.net //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" //************************************************************************ //**** Platform implementation functions **** //************************************************************************ //======================================================================== // Check if an OpenGL extension is available at runtime //======================================================================== int _glfwPlatformExtensionSupported( const char *extension ) { const GLubyte *extensions; // Get list of GLX extensions extensions = (const GLubyte*) glXQueryExtensionsString( _glfwLibrary.Dpy, _glfwWin.Scrn ); if( extensions != NULL ) { if( _glfwStringInExtensionString( extension, extensions ) ) { return GL_TRUE; } } return GL_FALSE; } //======================================================================== // Get the function pointer to an OpenGL function //======================================================================== void * _glfwPlatformGetProcAddress( const char *procname ) { return (void *) _glfw_glXGetProcAddress( (const GLubyte *) procname ); }