//======================================================================== // GLFW - An OpenGL framework // File: macosx_time.c // Platform: Mac OS X // API Version: 2.6 // WWW: http://glfw.sourceforge.net //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" //************************************************************************ //**** Platform implementation functions **** //************************************************************************ //======================================================================== // Return timer value in seconds //======================================================================== double _glfwPlatformGetTime( void ) { struct timeval tv; gettimeofday( &tv, NULL ); return tv.tv_sec + (double) tv.tv_usec / 1000000.0 - _glfwLibrary.Timer.t0; } //======================================================================== // Set timer value in seconds //======================================================================== void _glfwPlatformSetTime( double time ) { struct timeval tv; gettimeofday( &tv, NULL ); _glfwLibrary.Timer.t0 = tv.tv_sec + (double) tv.tv_usec / 1000000.0 - time; } //======================================================================== // Put a thread to sleep for a specified amount of time //======================================================================== void _glfwPlatformSleep( double time ) { if( time == 0.0 ) { sched_yield(); return; } struct timeval currenttime; struct timespec wait; pthread_mutex_t mutex; pthread_cond_t cond; long dt_sec, dt_usec; // Not all pthread implementations have a pthread_sleep() function. We // do it the portable way, using a timed wait for a condition that we // will never signal. NOTE: The unistd functions sleep/usleep suspends // the entire PROCESS, not a signle thread, which is why we can not // use them to implement glfwSleep. // Set timeout time, relatvie to current time gettimeofday( ¤ttime, NULL ); dt_sec = (long) time; dt_usec = (long) ((time - (double)dt_sec) * 1000000.0); wait.tv_nsec = (currenttime.tv_usec + dt_usec) * 1000L; if( wait.tv_nsec > 1000000000L ) { wait.tv_nsec -= 1000000000L; dt_sec ++; } wait.tv_sec = currenttime.tv_sec + dt_sec; // Initialize condition and mutex objects pthread_mutex_init( &mutex, NULL ); pthread_cond_init( &cond, NULL ); // Do a timed wait pthread_mutex_lock( &mutex ); pthread_cond_timedwait( &cond, &mutex, &wait ); pthread_mutex_unlock( &mutex ); // Destroy condition and mutex objects pthread_mutex_destroy( &mutex ); pthread_cond_destroy( &cond ); }